Prototype Demo
Testing of primary game functionality. Proof of Concept.
Final Demo
The last update before the end of the year. Current State.
Heavy Metal is a VR Shooter four friends and I developed during our 2018-2019 school year at Drexel University. During its production, I charged myself with creating most of the game's 3D models and wrote scripts for player movement, weapons, and user interaction. In addition to my development contributions, I also organized the team during meetings and "Welding Time" - our scheduled development sessions.
Testing of primary game functionality. Proof of Concept.
The last update before the end of the year. Current State.
The main Code/Scripts that I wrote all of or had a part in writing for development